Lead Management for Playstation Store

Simplifying the submission and approval process of games available in the PS store.

Client

Vodafone IoT

Role

Lead UX

Contribution

user flows, user testing, stakeholder management, design library, UI design

Tools

omnigraffle, sketch, axure, pen&paper

Platform

desktop

As part of a structural organisational change, Sony PlayStation needed a new way to communicate with their partners.

One of largest SonyPS project since the PS4 launch, MOLT optimised the submission and management of proposals for the PS Store.

Lead submission, product registration, campaigns, product management, marketing materials and code reviews, user managment and terms of sale scheduling were just few of the aspects covered by this project.

As UX Lead, I had the support of over 12 UX designers and 4 front-end developers, who’s work enabled a team of almost 200 people to deliver on time and almost on the budget.

Core activities

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User Flows

One of the first problems I identified when joining the project was a communication barrier between the UX designers, developers and the client. There were contractual terms, existing silos that needed to be broken and UX was “only meant to create Axure wireframes”. Validation across 4 continents was difficult as stakeholders were not fully involved in the project.

Creating user flows rather than prototypes proved a beneficial decision that allowed everybody involved to understand what they are looking at, where they are are in the flow and easily reference their ideas

Visual Design

To support the larger Sony Partners program, a visual styleguide that matched Sony’s brand guides had to be created.

User Testing

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Outcomes

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